
Age Of Empires 2 Map Seeds Generator How ItĪoW1 Mod Packs AoW1 Technical Help Gathering Places Valley of Wonders - Com.As such, Zip-RMS from UserPatch 1.5 are also not implemented, although there is a utility class for reading files from them without requiring a full zip library in src/ZipRMS.js. Ideally, compatibility modes for UP and HD could be introduced later. The goal is to first finish 1.0c semi-compatibility. UserPatch and HD Edition commands are not implemented. It does not correctly avoid player lands, so cliffs may be placed near or underneath town centers and the like.Įlevation generation has some implementation but whether it works is unclear.Ĭonnections between player lands are not implemented. The terrain update part is implemented, but cliff objects are not. Cliff generation does two things: change the terrain and place cliff objects. Team-based placement is not yet implemented.Ĭliff generation more or less half-works. Lands of enemy players may be placed directly next to each other instead of on near-opposite sides of the map. While lands are placed, sometimes they are placed outside the map, crashing the generator. Land positioning and generation is buggy. Object generation does not support civilization bonuses. Both are probably inaccurate compared to AoC, though.

Terrain generation more or less works, as does object generation. Status - Install - Usage - Credits - License: GPL-3.0 Status If you need a parser for a subset of all valid RMS code, but that returns an AST that you can manipulate, try the mangudai library. It does not use an AST and does not have separate lexing and parsing steps. This means that its implementation imitates all the quirks of the AoE2 parser, too. This library aims to be as compatible with AoE2 as possible.

Age of Empires 2 Random Map Script parser for Node and the browser.
